
THANK THE LORD JESUS.
its like fucking christmas up in here
kisses tumblr on the cheek
OH MY GOD I’VE NEEDED THIS FOR YEARS ;A; THANK YOU
for anyone who is good enough at art to actually draw people, here u go
now imma go back to drawing SHITTY BEARS OR WHATEVER
(Source: kanji-sexual, via buttpatrol)
say you drew a box and you want this box to become, I don’t know, a building:
and you want to divide the sides of the box in half, so you can know where to put the windows and doors and whatever! if you eyeball it, you’re probably going to miss the halfway point, and it will look stupid:
that is incorrect. if you want to bisect a side of a box in perspective, try doing this instead:
1. draw x’s connecting the corners of each side of the box
2.draw a line through the exact center of the x’s, running parallel to the edges of that side
3. that’s it. now you have perfectly bisected sides, so you know where to draw your doors or anything else that this box might have on it.
but that’s not all!
you can do the exact same thing to the new faces you created, if you want to divide the sides up further.
sploosh
keep going!
you can draw so many doors or windows or anything! I don’t care what you draw, it’s your box.
this is one of the best time-saving tips I’ve ever come across. do you need an entire perspective grid? the x method has you covered!
let’s make a simple one-point perspective grid:
draw a square, figure out where the center of vision will be (hint: for one point perspective, it’s always smack dab in the center of the side facing you).
draw a bigger square around that square.
connect the corners of these two squares, so it looks like an open box.
USE THAT X-METHOD
MORE SUBDIVISIONS
DRAW LINES THROUGH THE CENTER OF THE X’S TO GET YOUR VERTICAL AND HORIZONTAL GUIDES
NOW DRAW YOUR DIAGONAL GUIDES (the corresponding sides of your two squares must be divided equally, into an equal number of segments. connect these segments to get your diagonal guides).
baby you got a stew going!
the x-method might not be 100% correct in every case, but it’s great for just getting stuff done and making it look right. I made that entire one-point grid in under ten minutes. now if I want to draw a room, I have easy-to-follow guidelines and they only took a little bit of time to make.
the x-method comes from Perspective! for Comic Book Artists, which you should read because it is amazing. read the shit out of it.
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182 aniversario del nacimiento de Eadweard Muybridge como muy bien nos recuerda el querido amigo Google
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Head & neck anatomy sheets by juusan13 | gallery (with larger images)
This is gonna be useful…
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(Sorry this is so long, tumblr won’t let me un-indent all the things without messing the hyperlinks up BLUH. So press J to skip.)
I just went back through over 900 liked posts and dug out all the art tutorials so i can keep track of them. I guess this might be helpful to…
(Source: geromy-kyle)

An eagle landing. Photogravure after Eadweard Muybridge, 1887. (via Wellcome Images)
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So here’s the other demonstration, wherein I draw the eye of Ned Stark.
The thing about eyes is:
- The whites are almost never white. Here, the whites of Ned’s eyes look sort of gray/pink.
- The iris isn’t necessarily round. The pupil isn’t necessarily visible. You might not see any eyelashes. Draw what you see.
- Eyeballs have shadows on them just like everything else.
The thing about skin and realism (and photorealism) in general is:
- Thinner skin looks redder and more saturated because it’s closer to the blood underneath. Thicker skin looks yellow, more opaque, and less saturated. That’s an anatomy rule to keep in mind, but it’s not necessarily a visible thing that you can draw. Sometimes, anatomy goes out the window, especially if you’re drawing only what you see.
- Relatedly, in photorealism there can sometimes be odd colors in weird places regardless of skin quality. This is called an optical effect, which has little to do with anatomy and more to do with the photo medium, whether it’s a film or a photograph. A good example can be see in screencaps. Check out this page of SPN screencaps. Notice how things look greenish? That’s because of the camera. Remember: when you draw from a photo, a camera saw it first. Different cameras capture different things. Not only that, but editors, directors, and photographers armed with their own equipment might have had a go at the image before you came along (one of the many reasons why, no matter how much you might think it does, no screencap, no graphic, and in some cases no fanart can ever be your property). This is not the case with life drawing, where the only optical effects are what exist in the room with you, but it’s something to keep in mind.
Like with the hair demo, I started big and gradually got smaller with details. The very last detail I did in this drawing was the white highlights on the eyes.
It’s not the way everyone paints, but it’s how I do photorealism. Hope it helps you. :)
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